A downloadable game

Humankind has unknowingly brought back an alien infestation that has overtaken and mutated earth's insects, forcing the remains of humanity to escape into space. A few years later, ex-military commander Juno is sent back to earth to assess the situation and hopefully secure a foothold for Humanity’s return.

Landing zone: Infested Power Plant, Oregon, U.S.A.

Infestari is an isometric tactical stealth shooter set in a dark dystopian future where earth no longer belongs to humankind. The game features a vacant and isolated atmosphere, intense stealth and combat, and a chilling environment overtaken by the ravenous infestation. The game is a vertical slice project developed by a team of Voice Acting, Writing, Sound, Art, Animation and Programming students at the Toronto Film School.

To download the game please visit  the link below:

Official Itch Page

MY INDIVIDUAL ROLE:

Gameplay Programmer

As a gameplay programmer I was responsible for working close with the Lead Designer and creating code that was robust for the all the gameplay systems.

For the majority I worked on creating Player Weapon Inventory System and programmed versatile Sound scripts that can be used in a modular way on multiple objects and animations. Further I assisted with the Cone of Vision & A* pathfinding for the Enemy AI. I also had a key role in fixing bugs and optimising the game for playing to make sure the game functions correctly and satisfies all the design constraints.


Software & Technologies used:

PROGRAMMING

- Unity Game Engine

- C#

- Git

VISUALS

- Adobe Photoshop

- Adobe After Effects

- Adobe Illustrator

- Substance Painter

- Substance Designer

- Autodesk 3DS Max

- Autodesk Maya

- Houdini

- Z Brush

- Marmoset Toolbag 4

SOUND

- Pro Tools

- Ableton Live


Credits:


We worked as a team entirely remote due to the course being shifted to online during the COVID times.  Yet we achieved to create one of the best projects at our school.


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